A compact procedural playground inspired by Farbrausch’s legendary demo editor. Build a graph, tune live visual and sound operators, and sequence the result across the GPU and Web Audio.
The registry is generated from Farbrausch’s public .ops declarations. Every original operator now has a deterministic, family-specific browser substitute with live, animatable controls. These equivalents preserve graph intent and declared I/O without mislabeling them as instruction-identical DirectX/C++ ports.
Start with a complete project, follow one of nine texture-building workshops—including realistic material composition—or choose a contextual session for every core and WZ4-equivalent operator. Lessons cover intent, wiring, live controls, and animation. A local backup is created before loading.
Load a complete audiovisual scene as a starting point, remix it in the editor, or export it as an executable JPEG demo.